/*
 * ProxClone : Proximity Clone, a war of numbers
 * Copyright (C) 2011-2011 Edi Ermawan <edi.ermawan@gmail.Com>
 *
 * This library is free software; you can redistribute it and/or modify it under
 * the terms of the GNU Lesser General Public License as published by the Free
 * Software Foundation; either version 2.1 of the License, or (at your option)
 * any later version.
 *
 * This library is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
 * details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this library; if not, write to the Free Software Foundation, Inc.,
 * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 *
 */
#ifndef _GAME_STATE_MAN_H
#define _GAME_STATE_MAN_H


namespace Game
{
	class StateManager
	{
	public :
		virtual ~StateManager(){};
		static StateManager& GetInstance();
		unsigned int GetState();
		void SetState(unsigned int newstate);
		void HoldState();
		bool IsStateChanging();
	private:
		StateManager();
		static StateManager* mInstance;
		unsigned int mStateNow,mPrevState;
	};
};

#endif